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• Build and Package Systems
• Concurrency and Parallelism
• Data Structures and Algorithms
• Design and Best Practices
• Education and Coaching
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Book Signing
Lightning Talks
• Embedded and Systems Programming
• Graphics Programming
• Interface Design
• Metaprogramming and Reflection
• Object Model
• Optimization and Undefined Behavior
• Polymorphism and Type Erasure
• Scripting and Parsing
• Secure Programming
• Software Evolution and Portability
• Tooling
• Type Design
• Web and Network Programming
•C++17 and Beyond
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Monday
, September 24
Aspen Highlands Hall (1st Floor)
11:00 •
Concepts and Contracts: When, What, and How
14:00 •
Contract Programming in C++(20) (part 1 of 2)
15:15 •
Contract Programming in C++(20) (part 2 of 2)
16:45 •
Surprises in Object Lifetime
Book Store
12:05 •
Book Signing: Herb Sutter
13:35 •
Book Signing: Scott Meyers
Breckenridge Hall (1st Floor)
09:00 •
Concepts: The Future of Generic Programming (the future is here)
11:00 •
The C++ Execution Model
14:00 •
Modern C++ Design (part 1 of 2)
15:15 •
Modern C++ Design (part 2 of 2)
16:45 •
Expect the Expected
Copper Mountain Theater (2nd Floor)
11:00 •
C++ Dependency Management: from Package Consumption to Project Development
12:30 •
Trainers Panel I
14:00 •
Secure Coding Best Practices: Your First Line Is The Last Line Of Defense (part 1 of 2)
15:15 •
Secure Coding Best Practices: Your First Line Is The Last Line Of Defense (part 2 of 2)
16:45 •
Unwinding the Stack: Exploring How C++ Exceptions Work on Windows
20:30 •
Grill the Committee
Keystone (404)
11:00 •
Enough string_view to Hang Ourselves
14:00 •
How to Write Well-Behaved Value Wrappers
15:15 •
How C++ Debuggers Work
16:45 •
Git, CMake, Conan - How to ship and reuse our C++ projects
Steamboat (403)
11:00 •
How to Teach C++ and Influence a Generation
14:00 •
C++ Function Templates: How Do They Really Work?
15:15 •
The Nightmare of Initialization in C++
16:45 •
A Modern C++ Programming Model for GPUs using Khronos SYCL
TBA
08:00 •
Registration
Telluride (407)
11:00 •
Text Formatting For a Future Range-Based Standard Library
14:00 •
Modern C++ Testing with Catch2
15:15 •
An Allocator is a Handle to a Heap
16:45 •
Debug C++ Without Running
Winter Park (406)
14:00 •
Crafting Embedded Domain-Specific Language (EDSL) In C++ using Metaprogramming, Operator Overloading, and Lambda Expressions
15:15 •
High-Radix Concurrent C++
16:45 •
Emulating the Nintendo 3DS: Generative & Declarative Programming in Action
|Fourth Floor Balcony
17:00 •
Speaker Portraits
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CppCon 2018
America/Los Angeles
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CppCon 2018
Sep 22
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30, 2018
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Bellevue, WA, United States
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Aspen Highlands Hall (1st Floor)
Book Store
Breckenridge Hall (1st Floor)
Copper Mountain Theater (2nd Floor)
Courtyard Seattle Bellevue/Downtown, Ballroom A
Keystone (404)
Room 303
Room 401
Room 402
Room 403
Room 404
Room 407
Room 408
Room 409
Steamboat (403)
TBA
Telluride (407)
Winter Park (406)
| Lot N. 3
|Fourth Floor Balcony
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• Build and Package Systems
• Concurrency and Parallelism
• Data Structures and Algorithms
• Design and Best Practices
• Education and Coaching
All
Book Signing
Lightning Talks
• Embedded and Systems Programming
• Graphics Programming
• Interface Design
• Metaprogramming and Reflection
• Object Model
• Optimization and Undefined Behavior
• Polymorphism and Type Erasure
• Scripting and Parsing
• Secure Programming
• Software Evolution and Portability
• Tooling
• Type Design
• Web and Network Programming
•C++17 and Beyond
Business
Class
ISO Meeting
Open Content
All
Lightning Talks
Social
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DK
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RS
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Saturday
, September 22
Sunday
, September 23
Monday
, September 24
Tuesday
, September 25
Wednesday
, September 26
Thursday
, September 27
Friday
, September 28
Saturday
, September 29
Sunday
, September 30
Venue
Aspen Highlands Hall (1st Floor)
Book Store
Breckenridge Hall (1st Floor)
Copper Mountain Theater (2nd Floor)
Courtyard Seattle Bellevue/Downtown, Ballroom A
Keystone (404)
Room 303
Room 401
Room 402
Room 403
Room 404
Room 407
Room 408
Room 409
Steamboat (403)
TBA
Telluride (407)
Winter Park (406)
| Lot N. 3
|Fourth Floor Balcony
Session Type
• Build and Package Systems
• Concurrency and Parallelism
• Data Structures and Algorithms
• Design and Best Practices
• Education and Coaching
All
Book Signing
Lightning Talks
• Embedded and Systems Programming
• Graphics Programming
• Interface Design
• Metaprogramming and Reflection
• Object Model
• Optimization and Undefined Behavior
• Polymorphism and Type Erasure
• Scripting and Parsing
• Secure Programming
• Software Evolution and Portability
• Tooling
• Type Design
• Web and Network Programming
•C++17 and Beyond
Business
Class
ISO Meeting
Open Content
All
Lightning Talks
Social
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