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• Build and Package Systems
• Concurrency and Parallelism
• Data Structures and Algorithms
• Design and Best Practices
• Education and Coaching
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• Embedded and Systems Programming
• Graphics Programming
• Interface Design
• Metaprogramming and Reflection
• Object Model
• Optimization and Undefined Behavior
• Polymorphism and Type Erasure
• Scripting and Parsing
• Secure Programming
• Software Evolution and Portability
• Tooling
• Type Design
• Web and Network Programming
•C++17 and Beyond
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JV
Josh Ventura
Google
Software Engineer
Pittsburgh
Game design / Compiler design / Game compiler design
Monday
, September 24
08:00 PDT
Registration
TBA
09:00 PDT
Concepts: The Future of Generic Programming (the future is here)
Breckenridge Hall (1st Floor)
Bjarne Stroustrup
11:00 PDT
Enough string_view to Hang Ourselves
Keystone (404)
Victor Ciura
Text Formatting For a Future Range-Based Standard Library
Telluride (407)
Arno Schödl
14:00 PDT
Crafting Embedded Domain-Specific Language (EDSL) In C++ using Metaprogramming, Operator Overloading, and Lambda Expressions
Winter Park (406)
Gilang Hamidy
15:15 PDT
How C++ Debuggers Work
Keystone (404)
Simon Brand
16:45 PDT
A Modern C++ Programming Model for GPUs using Khronos SYCL
Steamboat (403)
Gordon Brown • Michael Wong
Debug C++ Without Running
Telluride (407)
Anastasia Kazakova
Tuesday
, September 25
09:00 PDT
Compile Time Regular Expressions
Keystone (404)
Hana Dusíková
10:30 PDT
Patterns and Techniques Used in the Houdini 3D Graphics Application
Breckenridge Hall (1st Floor)
Mark Elendt
14:00 PDT
More gdb and other Linux debugging wizardry
Breckenridge Hall (1st Floor)
Greg Law
15:15 PDT
Overloading: The Bane of All Higher-Order Functions
Copper Mountain Theater (2nd Floor)
Simon Brand
RVO is Harder than it Looks: the story of -Wreturn-std-move
Breckenridge Hall (1st Floor)
Arthur O'Dwyer
15:50 PDT
Memory Tagging and how it improves C++ memory safety
Breckenridge Hall (1st Floor)
Kostya Serebryany
16:45 PDT
Progress with C++ Modules
Aspen Highlands Hall (1st Floor)
Nathan Sidwell
Wednesday
, September 26
09:00 PDT
State Machines Battlefield - Naive vs STL vs Boost
Aspen Highlands Hall (1st Floor)
Kris Jusiak
14:00 PDT
Compile-time programming and reflection in C++20 and beyond
Aspen Highlands Hall (1st Floor)
Louis Dionne
15:15 PDT
Refactoring Legacy Codebases with LibTooling
Breckenridge Hall (1st Floor)
James Bennett
What's new in Visual Studio Code for C++ development
Steamboat (403)
Rong Lu
15:50 PDT
Easy::Jit: A Just-in-Time compilation library for C++
Keystone (404)
Juan Manuel Martinez Caamaño
16:45 PDT
105 STL Algorithms in Less Than an Hour
Breckenridge Hall (1st Floor)
Jonathan Boccara
Parsing C++
Copper Mountain Theater (2nd Floor)
Timur Doumler • Dmitry Kozhevnikov
Thursday
, September 27
09:00 PDT
Using Template Magic to Automatically Generate Hybrid CPU/GPU-Code
Telluride (407)
Elmar Westphal
10:30 PDT
Thoughts on a More Powerful and Simpler C++ (5 of N)
Breckenridge Hall (1st Floor)
Herb Sutter
14:00 PDT
From Metaprogramming Tricks to Elegance: Custom Overload Sets and Inline SFINAE for Truly Generic Interfaces
Copper Mountain Theater (2nd Floor)
Vincent Reverdy
15:15 PDT
ConcurrencyCheck - Static Analyzer for Concurrency Issues in Modern C++
Copper Mountain Theater (2nd Floor)
Anna Gringauze
15:50 PDT
Interactive C++ Compilation (REPL) Done in a Tiny and Embeddable Way
Keystone (404)
Viktor Kirilov
16:45 PDT
Compute More in Less Time Using C++ Simd Wrapper Libraries
Steamboat (403)
Jefferson Amstutz
Concepts in 60: Everything you need to know and nothing you don't
Aspen Highlands Hall (1st Floor)
Andrew Sutton
Friday
, September 28
08:00 PDT
Cpp.Chat - Live Episode! Interview with Herb Sutter.
Keystone (404)
Jon Kalb • Phil Nash • Herb Sutter
10:30 PDT
Scripting at the Speed of Thought: Lua and C++ with sol3
Telluride (407)
JeanHeyd Meneide
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CppCon 2018
America/Los Angeles
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30, 2018
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Bellevue, WA, United States
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Aspen Highlands Hall (1st Floor)
Book Store
Breckenridge Hall (1st Floor)
Copper Mountain Theater (2nd Floor)
Courtyard Seattle Bellevue/Downtown, Ballroom A
Keystone (404)
Room 303
Room 401
Room 402
Room 403
Room 404
Room 407
Room 408
Room 409
Steamboat (403)
TBA
Telluride (407)
Winter Park (406)
| Lot N. 3
|Fourth Floor Balcony
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• Build and Package Systems
• Concurrency and Parallelism
• Data Structures and Algorithms
• Design and Best Practices
• Education and Coaching
All
Book Signing
Lightning Talks
• Embedded and Systems Programming
• Graphics Programming
• Interface Design
• Metaprogramming and Reflection
• Object Model
• Optimization and Undefined Behavior
• Polymorphism and Type Erasure
• Scripting and Parsing
• Secure Programming
• Software Evolution and Portability
• Tooling
• Type Design
• Web and Network Programming
•C++17 and Beyond
Business
Class
ISO Meeting
Open Content
All
Lightning Talks
Social
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David Olsen
Mateusz Pusz
Chris Ryan
Maged Michael
Shea Williams
Charles Frasch
Herb Sutter
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